
I take fun seriously.
LinkedIn | GitHub | visconde.work@gmail.com
Crown DownA chess-inspired puzzle game where you outsmart enemy pieces on unorthodox boards. GMTK Game Jam 2026: Top 15% in three categories, Top 10% in Audio, out of 10,500 entries. My role: gameplay programmer, plus art and audio integration
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The Farmyard FilesA detective puzzle game about trusting no one. Brackeys Game Jam 2026: 46th place out of 2,500 entries. My role: programmed the whole game solo, and collaborated on level design
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Icaro (remake in production)A puzzle about stopping time, growing from a jam prototype into a full release. Planned Steam release. Demo coming soon. My role: lead programmer The devlog starts soon, follow the page to catch it. |
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I'm open to game programming positions. If you're hiring, or just want to talk games, write to me at visconde.work@gmail.com or find me on LinkedIn.
Player interactions
Physics implementation
NPC AI and behavior trees
State machines
Game rules
Fast iteration
Playtest planning and evaluation
Task and priority management
Data Driven Architecture
Modular Architecture
Custom development tools
2D art implementation
Animation implementation
Dynamic audio systems
Everything below is game jam work and older experiments. It's where I started, rough edges included.