
Game Programming | Game Design | Godot & GDScript | OOP
Open to junior gameplay programmer roles.
I build the systems that make games feel good to play: movement, rules, data-driven content, and the pipeline that ties art and audio together. I led programming on a game that ranked #46 of 2,250 entries at Brackeys Game Jam, and built the gameplay for one that placed in the top 15% of 10,500+ entries at GMTK Game Jam, and I'm now working with a small team to turn Icaro into a full release.
LinkedIn | GitHub | visconde.work@gmail.com
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Icaro (remake in production) Target demo release: Oct 2026. |
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The Farmyard Files |
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Crown Down |
Everything below is game jam work and older experiments. It's where I started, rough edges included.